A game tends to go through several stages. First it’s just a concept, whizzing round in someone’s head. Then it finds its way out into a very basic prototype – bits of card, plastic counters, scribbled instructions. The creator spends hours playtesting alone, then with a couple of people, before being ready to hand the game over for a more general playtest.
And so this is where I am now. I’d like your help playtesting. Over the next few weeks I’ll be writing up the rules and finding a way to (cheaply) get prototypes printed. I’d really like to have a group of people who are willing to play the game about 10 times over a few weeks (probably during August) and tell me what works and what doesn’t.
If you’d like to be a playtester, please email me at email@example.com. Many thanks!