How to get a copy

We will be producing 500 copies of the game. If you missed the Kickstarter but you'd like to buy one, please email us at dissentgames@gmail.com. Each game will cost £29, plus packaging and postage (£5 within the UK, £12 for EU, £16 for the rest of the world). We're still on track to receive the... Continue Reading →

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The little things

We're at the stage now where we're doing the final tweaks and changes, and filling in the detail. The picture shows some of the barbed wire, which is now hand drawn. One of the little things which will (hopefully) pull the whole game together.

Artwork update

We have a sample! There a lot of changes we need to make to the prototype, but luckily they are all minor changes. Here are some pictures of what we have so far. Meeples! Not convinced by that shade of green. Box. This is glossy and I am inclined to go with matt instead. The... Continue Reading →

How many mechanics is too many?

I’ve been looking again at the solo game. To be honest, I tend to start playing the four-player game, feel I’ve got that right, then move quickly through three- and two-player games until I can spend more time with the solo game. It’s a bit easier not to have to pretend to be several different... Continue Reading →

Playtesting…again…

Well, I’m creating a couple more prototypes. On Sunday (8 September) then I’m running a playtesting workshop as part of Art the Arms Fair. It’s at 3:30pm at AMP Studios, 897a Old Kent Road, London SE15 1NL. Please do come along!

Art The Arms Fair

Disarm the Base is in an exhibition! A handmade prototype is in Art The Arms Fair, an exciting exhibition of anti-Arms Fair art (does what it says on the tin, really) in Peckham, South London. The main exhibition runs from 3 September until 13 September at Safehouses 1 & 2, numbers 137 & 139 Copeland... Continue Reading →

A new card drawing mechanic?

A couple of days ago I mentioned how I was exploring a different way of drawing cards. Here’s what I’ve come up with - inspired by a suggestion from one of my excellent playtesters. At the start of the game, the red cards (bad) and blue cards (good) are separated. Eight of the blue cards... Continue Reading →

Grappling with the audience

I’ve had some feedback from my playtesters, and one thing is very clear. There are two different audiences for this game. One audience is experienced boardgamers. They are looking for something which doesn’t seem predictable, which keeps their interest, which plays smoothly, and isn’t too easy. The other audience is activists. They are buying the... Continue Reading →

And stretch!

We have a stretch goal on Kickstarter. If we get to £7,000 (which isn’t that far off now) then we can afford to buy some little cloth bags to go inside the boxes and stop all the components rattling about. Probably one of these from the Clever Baggers. What do you think?

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