I’ve been experimenting with the solo player version. Essentially it’s exactly the same as the other modes, but with fewer guards in the guard hut and fewer cards. The question is: which cards do I lose?
This morning I played with four guards in the guard hut and with seven cards missing – one each of the boltcutters, crowbar, end of shift, check any hangar, create a distraction, open any gate, and plane spotter cards. (These are the blue-text cards of which there are multiple copies.) I lost on the last turn. I think that feels about right.